Kas Oosterhuis


sinds 31-5-2025 19:09:51


prijs: € 13,10
Locatie : Rotterdam  (Zuid-Holland)
Website : Bezoek website

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Beschrijving

Titel: Kas Oosterhuis Auteur: Kas Oosterhuis ISBN: 9788878381032 Conditie: Used All Oosterhuis' work outlined in this book is built around how rigorous design and free creativity can interact through subtle attention to digital technology. Kas Oosterhuis's architecture runs along the fine line separating or joining it to the realms of art. Oosterhuis has built all his work, illustrated in this book, around a combination of rigorous design and artistic freedom, while also paying subtle attention to digital technology. His work ranges from the’ multiform Active Structures of “Trans-ports'’, an interactive pavilion, to the functional layout of spaces of the Garbage Transfer Station, Variomatic S(culptures) and Vartomatic Landscapes), and finally the clever architectural forms of the Helsinki Music Center and fantastic Programmable Landscapes, a “game” played by a Database on one hand and Intuition on the other. These dialectical relattons between design philosophy and clever invention place Oosterhuis’s works at the cutting-edge of modern-day architectural design. Game, set and match “Architecture is the masterly, correct and magnificent play of masses brought together in light” as Le Corbusier put it in his manifesto Towards A New Architecture. Everything has changed since then, and we are ready for a new paradigm: “Architecture is the programmable hyperbody played skilfully by its masters at the speed of light”. Le Corbusier gave shape and meaning to architecture in the era of the Industrial Revolution. Let's now programme hyperreality in our era of the Digital Revolution. Let's face it: virtual reality is in all respects more real than what we take to be natural reality. Virtual reality including any software ever written for any platform is hyper-real. Simply because we know the stuff it is made of. We know every bit and byte. In the Digital Revolution reality is being re-written from ground zero. Architecture becomes a game being played by its users. And not only architecture will be subject to the forces of real time calculation. Planning, construction, interior design and landscape design are also ready to be developed as real time games. During the design process the game is designed by the architect and. played by all parties involved. During the life-cycle of the building and the built environment the game is played by their users, by the visitors and by the built environment itself. Visitors become participants in the experience economy. By playing the game the participants set the parameters. Each actor triggers an array of sensors writing the new data into a database, from where the building picks up the new data and starts reconfiguring itself, in shape, in content, or both in shape and content. Then the new configuration is matched to the desired conditions. It is fair to say that the building will find itself in a state of continuous operation. The building, consisting of numerous cooperating programmable elements, will behave like a swarm. The building elements will show flocking behaviour, always keeping an eye on the neighbouring actor, always ready to act and react. Hence we propose a new motto for the discipline of architecture: “Game, set and match”. To be played over and over again. Architecture is turning wild. Most people who theorize about the fate of architecture, and its ongoing tendency towards lightness, focus on the constructional aspect. They talk about the use of mirrors ìn the 18th century, new construction techniques in the 19th, modernist transparency and screen facades in the
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